Play Nine Men's Morris Online
Create a public room and wait for an opponent, or use a private room to invite a specific friend. The host chooses White or Black before sharing the link or room code; the joining player automatically takes the other side, and White moves first. Visitors who open a game already in progress without holding one of the original seats join as spectators.
Create a room
Choose a room type, then use its link or room code to invite a friend.
Public rooms use a shorter code and appear in the public list for anyone to join. This browser can keep only one public room at a time.
Join a room
Paste a friend's share link or enter the room code. Join a waiting room to start playing; a game already in progress opens in spectator mode.
Tip: Leaving a room does not end the game. The host can return through My rooms below or close the room. If both players leave, it expires after about 20 minutes. Room codes are used only for this match and do not store personal information.
Room lobby
My rooms
0Waiting for opponent
0Games in progress
0Creating public room…
Assigning a unique room code. Please wait.
Public room created (24 points)
Send the link or room code to a friend. The game will start automatically when they join.
You will play White and place first; your opponent will play Black. This setup remains in place when they join.
Connection interrupted. Reconnecting…
Join a room
Room details were found in the shared link. Connect now, or edit the room code first.
Entering the room…
Connecting to room . Please wait.
Connection interrupted. Reconnecting…
Opponent found. Ready to play
Your opponent left the room
They disconnected. Return to the lobby to create or join a room.
Connection failed
Room not found. The code or link may be incorrect, or the room may have closed. Check it and try again.
Play Nine Men's Morris Online
Choose the Room Type, Then Set the Sides
Create a public room to wait for an opponent in the lobby, or a private room to invite a specific opponent. The host selects White or Black; the joining player receives the other side, and White moves first. After both seats are occupied, later visitors enter as spectators.

Public in the Lobby, Private by Invitation
A public room appears in the lobby, where any visitor may take the open seat. One browser can keep one public room waiting at a time. A private room is unlisted, not password-protected: anyone with the complete link or room code can open it and take a seat if one is available. Treat the invitation as an access credential and share it only with the intended opponent.

The Host Selects; the Joiner Takes the Other Side
While the room is waiting, the host may switch between White and Black. The next player is assigned the unclaimed side, and the game starts with White to move. Once both seats are occupied, anyone else joins as a spectator. Spectators can follow the position but cannot replace a disconnected player or submit a move.

Shared Moves Have No One-Sided Undo
Each placement, movement, flying move, and mill capture is validated and added to the shared position. Because both devices receive the update, the room provides no unilateral undo. If the connection drops, the same browser can restore the original seat. After both players leave, the room is retained for about 20 minutes rather than indefinitely.
2room types
1public room per browser
Whitealways moves first
About 20 minkept after both leave